🔒 Case Study

Enter access code
to view this project

Incorrect — try again.

✈️
✈️

"You found it. This is exactly why I love design — details change everything. Let's work together."

You've got the eye for it.

Open Communication Channel ✈️

Flight TL-001 · Boarding Now

Tanny
Liang

Senior Product Designer. Pilot-in-training.
Fintech, Aviation UX & AI Native Digital Experiences.

✈️

Flight Segments

Segment 1 of 4

Tarot Realm

iOS App · UX/UI Case Study

Gesture-first tarot with dual visual themes and a collectibles system built to make every pull a ritual.

Mobile Consumer UX Research Interaction Design
Interactive Tarot Experience
Turning tarot into a gamified, interactive experience
Segment 2 of 4

Debit Card Perks

Fintech · Mobile & Online Banking

Redesigned the debit card perks program for a digital bank, driving activation and daily engagement across 1M+ users.

Fintech Banking UX/UI Design Systems
Enhancing Card Value Experience
Turned perks into a cohesive, engaging experience
Segment 3 of 4

NRA User Research

UX Research · Usability Testing

End-to-end user research study uncovering critical usability gaps and reshaping the product roadmap through moderated sessions.

Research Usability Testing Personas Journey Mapping
12+ Interviews
Moderated remote sessions
Segment 4 of 4

Quext.Me

UX/UI · Video · Research

Designed and launched a social discovery platform combining research, interaction design, and promotional video production.

UX/UI Video Research Prototyping
Launched Feb 2021
Full end-to-end delivery

Tanny Liang

Currently leading design initiatives at East West Bank (Velo Digital), crafting seamless experiences across native mobile, online banking, and web platforms. I also oversee and integrate user feedback into the design process.

I focus on creating minimal, elegant interactions powered by emerging technologies, with a portfolio spanning fintech, marketing, print, AI, and aviation UX.

Beyond design, I'm a pilot in training, driven by curiosity, exploring cultures, history, and literature through travel, and continuously bringing fresh perspectives into my work.

Career Trajectory
7 yrs Design
✈️
Pilot in Training
Tanny Liang
Based in
San Francisco Bay Area
Speciality
Product Design · Pilot-in-Training · UX Aviation · Designing Safety-Critical Systems · Fintech · AI-XD
Experience
7+ years

🛬 Arrival Gate · TL-001

You've landed.
Let's build something great.

Whether it's a product, a system, or something no one's designed before — I'm ready.

Open Communication Channel ✈️
Open in Figma ↗

✦ UX / UI Case Study

Tarot Realm

An Anime-Inspired Tarot App for Every Kind of Reader

Role
Product Designer — Solo
Platform
iOS Mobile App
Timeline
10 Weeks
Tools
Figma · Claude · Replit · Midjourney

Project Overview

A mobile tarot app for every kind of reader — built around a fully committed anime art direction that merges immersive visual storytelling, structured reading flows, and a collectibles system that rewards daily practice.

"How might we design a tarot app — for all experience levels — that feels like entering another world, while building a sustainable daily reading habit?"

The Problem

Crowded market. Zero differentiation.

Most tarot apps are flat reference tools — pull a card, read a text block, close the app. No atmosphere, no habit loop, no reason to return. Visual design skews toward cold minimalism or dated clip-art, failing the digitally-native audience increasingly drawn to tarot.

No habit mechanics — no streaks, reminders, or progress rewards

Transactional sessions with no reflection or journaling layer

Card meanings as walls of text — no hierarchy or depth toggle

Cold, generic apps — no sense of world, character, or atmosphere

01 — Discovery & Research

Audit + qualitative interviews.

Competitive Analysis

Six apps assessed. No competitor had invested in retention design — streaks, reminders, and rewards were absent or afterthoughts. Visual quality was consistently low.

User Interviews

Beginners feared 'getting it wrong' — wanted guidance, not condescension

Casual readers wanted a habit but found no app made it easy or motivating

All groups responded to character-based apps — a guide or companion resonated

Key Insight

Users don't just want to pull a card — they want a ritual companion. The app's character and world need to feel as considered as the tarot content itself.

02 — User Flows

Four core journeys.

Home & Discovery

Daily draw CTA, Zodiac This Month, and Fantasy Quest — a gamified narrative layer rewarding consistent use.

Reading Flow

Intention → spread → focus → 78-card arc draw → layered card reveal. Each step builds atmosphere and anticipation.

Card Detail

Keyword tags, layered meanings (positive / negative / reversed), consistent framing across all 78 cards.

Collectibles

Unlockable card collection rewarding daily draws and reading streaks — the habit loop's reward layer.

03 — Visual Design & UI

A fully committed anime world.

A single recurring oracle character guides every reading. Warm tan/cream for home & discovery; deep navy for reading screens — a deliberate palette shift that signals entry into the ritual space.

Home screen

Home screen

Reading entry

Reading entry

Spread selection

Spread selection

Focus selection

Focus selection

Coffee Support — Monetisation Feature

A "Buy Me a Coffee" integration surfaced through the app's sidebar — letting users support development with bonus in-app credits. Designed across three states: intro modal (with Lottie animation), amount selection, and validation errors.

Coffee Support feature — sidebar, modal, amount entry, and error states

04 — The Card Draw Interaction

Gesture-first. 78 real choices.

A fan of 78 card backs arcs across the screen. Swipe to browse, tap to select — physically fanning a real deck, translated to mobile. Unlike the standard 'tap one face-down card', the arc makes all 78 choices visible, reinforcing that the selection is real.

Pre-selection

Pre-selection

Card placeholder visible above the arc, awaiting a draw

Post-selection

Post-selection

Chosen card rises from the arc into the reading position

05 — Card Detail & Reading Results

Layered meaning without overwhelm.

Card detail EN

EN — keyword tags & meanings

Card detail ZH

ZH — localised card content

Amber keyword tags — fast, scannable signposting before body text

Short prose under each keyword — approachable for beginners, detailed for practitioners

Light background signals 'reading mode' and reduces fatigue during longer sessions

Fully localised — card names, keywords, and meanings available in English and Chinese

06 — Three-Card Reading Flow

Past / Present / Future.

Three sequential draws, one position unlocked at a time. Results shown individually per card — not a three-up layout — so each card's meaning gets full attention.

0 drawn

0 drawn

Past drawn

Past drawn

Past + Present

Past + Present

All 3 drawn

All 3 drawn

07 — Testing

Maze testing. 6 participants.

Key Findings

5/6 completed the full flow without error on first attempt

Card arc was the standout moment — all 6 called it 'satisfying', 'tactile', 'like a real deck'

Oracle character felt like a trust signal — users felt 'guided', not alone with information

Iterations

Added 'Swipe & Tap' affordance label — first-time users were unsure of the gesture

Increased keyword tag spacing — users losing their place mid-scroll

Replaced spread selection text labels with card icon visuals

Outcomes & Reflection

Anime art as strategic differentiator.

The character, world, and visual consistency create a product genuinely distinct from every existing tarot app. The multi-step reading flow and collectibles system lay the groundwork for a habit product with real retention potential.

Proud of

Card draw arc — translating the physicality of real tarot into a gesture-first mobile mechanic

Dual palette theme — ritual transition without any user action required

Oracle character throughline across every reading screen

Next steps

Reading Log — saving past readings with date, focus, and notes (most requested in testing)

Deeper Collectibles — new card back designs or oracle outfits as practice rewards

Onboarding path — first-run reading calibrated to self-reported experience level

View the full prototype.

Full prototype and design system on Figma

Open in Figma ↗
Velo by East West Bank

✦ Product Design Case Study

Debit Card Perks

Enhancing Card Value Experience for International Students

Role
Lead Product Designer
Timeline
March – August 2022
Platform
Mobile & Online Banking
Teams
PM · Design · Dev · QA · Compliance

Overview

Velo by East West Bank had no debit card rewards experience. I led the design of a new Debit Card Perks program — giving international students and debit card customers a way to discover offers, earn cash back, and track rewards directly inside MB and OLB.

The Problem

No rewards, no reason to stay.

EWB customers had no way to access debit card rewards through the bank's digital products — a missed opportunity for engagement and value, especially for price-sensitive international students.

The Solution

Perks built into the product.

A Debit Card Perks program built into MB and OLB — surfacing exclusive cash-back offers, automatic reward tracking, and a geo-targeted map of nearby deals.

Key Features

What the program delivers.

Cash back across 8 categories: Grocery, Gas & Auto, Restaurants, Shopping, Travel, Health & Beauty, Home Goods, Entertainment

Account Summary with real-time cash-back balance, pending rewards, and lifetime totals

Search indexed across merchant name, category, and descriptive keywords

Map integration showing geo-targeted offers within a configurable radius

Consistent CTA experience across mobile and desktop

Scope note

Student Perks is a key selling point of the Student Product and operates as a subset of Debit Card Perks — same infrastructure, tailored feature set for enrolled students.

Research

Cross-market competitive analysis.

I analysed competitor products across U.S. and international markets — especially critical for a bilingual audience familiar with both U.S. banking apps and Chinese super-app paradigms.

Competitors: Wells Fargo, Chime, JD.com, Ctrip, Rakuten, Meituan, Dianping

What it shaped

Categorisation

Icon-led category browsing drawn from JD.com and Meituan super-app patterns, adapted for banking.

Map integration

Geo-targeted offer discovery informed by Dianping and Ctrip's local discovery layers.

Cash-back surfacing

Pending vs. settled cashback framing drawn from Chime and Rakuten's transaction-level transparency.

Target users

NRA students and SSN/NRA debit card customers — bilingual, price-sensitive, actively seeking deals.

Visual Design

Typography, icons, and system.

Type built on Nunito Sans for legibility across Latin and extended character sets. A bespoke category icon set and a colour system designed to handle a wide range of merchant brand colours without visual conflict.

Colour system

Colour palette

Category icon set

Category icons

Quicklinks entry point

Quicklinks: Perks, Zelle, Check Deposit, Bill Pay, Statements

The Perks diamond quicklink (highlighted) is the primary entry point from the MB home screen.

Part I — Mobile Perks

End-to-end mobile experience.

Entry point

Entry point — one tap from home

My Perks

My Perks — featured offers

Home Perks

Home Perks — category browse

Map integration & local offers

Map permission

Location permission — trust-first design before requesting access

Map offers

Geo-targeted pins — offers surfaced by proximity

Part II — Online Banking

Full desktop parity.

The desktop experience mirrors mobile — same offer detail pages, same cash-back flows, same enrolment path. Customers switching between mobile and web encounter no capability gap.

OLB on iMac

Marketing Webpage

Driving enrolment from outside the app.

A companion marketing page introducing Debit Card Perks to prospective customers — communicating value, surfacing key categories, and driving enrolment from outside the logged-in banking environment.

Marketing page on iMac

Outcome

A new lever for customer engagement.

The Debit Card Perks program gave East West Bank a new lever for engagement — offering meaningful discounts to debit card holders across both mobile and web, while addressing an underserved segment and strengthening EWB's partnerships with retail merchants.

Enhancing Card Value Experience.

Velo by East West Bank · 2022

Velo by East West Bank

✦ UX Research Case Study

NRA User Research

Optimizing the Velo banking experience for overseas customers

Role
Product Designer · UX Researcher
Timeline
June – August 2021
Methods
Moderated Remote Usability · Interviews
Deliverables
Personas · Journey Map · Prototype Updates

The Problem

A product that didn't fit the customer.

Velo's product set lacked the depth to serve its non-resident alien (NRA) customer base — limiting growth and weakening the experience for overseas users with distinct financial behaviours.

The Solution

Research-led product refinement.

Expand offerings with additional NRA checking products and refine onboarding and money-movement flows — synthesised from moderated sessions with overseas customers across three distinct segments.

Target Audience

Three distinct NRA segments.

Interview questions covered basic context and pain points across onboarding, transfers, and service expectations. Findings were synthesised into personas for each segment.

Persona — Investor

Investor

Persona — Family/Immigration

Family / Immigration

Persona — High Spender

High Spender

Research Process

Cross-border interview coordination.

Research spanned three time zones — the U.S. team, the Beijing product team, and APAC interviewees. This flowchart shows how preparation, interviews, and post-session logistics were divided.

Interview process flowchart

Journey Map

From awareness to loyalty.

Five stages — Awareness, Considerations, Enrollment, Funding, Loyalty — capturing feelings, thoughts, and pain points. Drop-off risk was highest at Funding, where fee opacity and transfer complexity drove churn.

NRA Journey Map

Top Insights

What the research revealed.

01
Guided onboarding is essential — NRA users needed a clear, step-by-step registration path with visible progress, especially for ITIN and SSN requirements.
02
Money movement must be effortless — High fees without clear rationale eroded trust at the critical funding stage. International transfers needed to feel simpler.
03
High earners expect VIP treatment — High-income customers looked for concierge-level service. A feature set no richer than a standard checking account was a blocker.

Competitive Context

Benchmarked against Chinese banking institutions.

NRA customers frequently held accounts at major Chinese state banks alongside Velo. Understanding their onboarding and transfer benchmarks set the bar Velo needed to meet — or exceed.

Competitor banks

Design Response

Two flows redesigned.

Research findings drove two high-priority prototype updates: a progress-bar onboarding flow and a simplified domestic wire transfer experience.

01 — Onboarding: progress bar added

A progress bar introduced a clear sense of where users were in registration — addressing anxiety from an opaque ITIN and SSN process.

Redesigned onboarding screens

02 — Domestic wire: friction reduced

Key information — amount, method, fees, confirmation — surfaces progressively, reducing cognitive load and improving trust.

Before

Wire transfer before redesign

After

Wire transfer after redesign

Listening as a product strategy.

By listening closely to overseas customers, the team turned qualitative insight into two shipped flows: a clearer onboarding experience and a less friction-heavy wire transfer journey.

The BBG Corp

✦ UX/UI · Creator Economy · Case Study

Quext.Me

A messaging app that helps creators monetize follower outreach and support charitable causes

Role
UX/UI Designer · Video Editor
Timeline
3 months · Launched Feb 2021
Methods
Moderated & Unmoderated Remote Studies
Deliverables
Research · Personas · Wireframes · Prototype

The Problem

Creators can't keep up with their inbox.

Experts and creators receive far more DMs than they can handle, with no incentive to respond. Followers seeking advice rarely get a reply — leaving value on the table for everyone.

The Solution

Turn outreach into revenue.

A mobile app that lets creators set a price for responding, accept or reject requests, schedule paid meetings, and route a percentage of earnings to charity.

Product Walkthrough

See the full experience.

Covers onboarding, the inbox, fee-setting, payment, the public Q&A library, and creator controls.

Research

Two audiences. Four findings.

Interviews across creators and nonprofit representatives. Creators consistently saw product-market fit; charities responded openly — "all money is good money."

Personal-brand reviewersStrongest fit. Creators with product-recommendation followings receive constant DMs and benefit immediately.
JournalistsLess direct value. Fewer one-to-one requests, but still hold knowledge worth sharing over time.
YouTube creatorsNeed comment triage. Most reach-outs arrive through public comments, so streamlining replies at scale is essential.
CharitiesWant reputation first, then scale. Smaller nonprofits saw value in building trust before partnering with larger organisations.

User Persona

User persona — Mike Pan

Design Process

Kick-off to prototype.

Aligned CEO, graphic design, and content strategy on goals and scope. Wireframes covered onboarding, conversations, payments, Q&A, and profile — refined before moving to high-fidelity.

User flowchart

Quext.Me user flowchart

Key Features

What creators can do.

01Set a fee before responding to a message
02Request payment in-chat for one-off services
03Donate a chosen percentage of earnings to charity
04Receive an assigned public phone number
05Accept or reject incoming requests
06Timed chats with an end-chat control for the creator
07Public Q&A library with paid access to past answers

High-Fidelity Prototypes

Three complete user journeys.

Full prototype coverage across onboarding, messaging and payment, and the broader feature set including Q&A, contacts, settings, and payments.

01 — Onboarding flow

Onboarding flow

02 — Messaging, pricing & donations

Messaging flow

03 — Features, Q&A, contacts & payments

Features flow

A two-sided value exchange.

Creators are compensated for their time. Followers get reliable access. Charities gain a new funding channel. Grounding the design in direct user interviews ensured the final product addressed real pain points across every group.

🤝 Captain's Handshake